The Command Pattern
Why?
- Models (
@colyseus/schema
) should contain only data, without game logic. - Rooms should have as little code as possible, and forward actions to other structures
The command pattern has several advantages, such as:
- It decouples the classes that invoke the operation from the object that knows how to execute the operation.
- It allows you to create a sequence of commands by providing a queue system.
- Implementing extensions to add a new command is easy and can be done without changing the existing code.
- Have strict control over how and when commands are invoked.
- The code is easier to use, understand and test since the commands simplify the code.
Usage¶
Installation
npm install --save @colyseus/command
Initialize the dispatcher
in your room implementation:
import { Room } from "colyseus";
import { Dispatcher } from "@colyseus/command";
import { OnJoinCommand } from "./OnJoinCommand";
class MyRoom extends Room<YourState> {
dispatcher = new Dispatcher(this);
onCreate() {
this.setState(new YourState());
}
onJoin(client, options) {
this.dispatcher.dispatch(new OnJoinCommand(), {
sessionId: client.sessionId
});
}
onDispose() {
this.dispatcher.stop();
}
}
const colyseus = require("colyseus");
const command = require("@colyseus/command");
const OnJoinCommand = require("./OnJoinCommand");
class MyRoom extends colyseus.Room {
onCreate() {
this.dispatcher = new command.Dispatcher(this);
this.setState(new YourState());
}
onJoin(client, options) {
this.dispatcher.dispatch(new OnJoinCommand(), {
sessionId: client.sessionId
});
}
onDispose() {
this.dispatcher.stop();
}
}
How a command implementation looks like:
// OnJoinCommand.ts
import { Command } from "@colyseus/command";
export class OnJoinCommand extends Command<YourState, {
sessionId: string
}> {
execute({ sessionId }) {
this.state.players[sessionId] = new Player();
}
}
// OnJoinCommand.js
const command = require("@colyseus/command");
exports.OnJoinCommand = class OnJoinCommand extends command.Command {
execute({ sessionId }) {
this.state.players[sessionId] = new Player();
}
}
See more¶
- See command definitions
- See usage
- See implementation